Archive for the ‘Xbox 360’ Category

Death Strikes Again, … the Red Ring of Death I mean.

Tuesday, July 15th, 2008

Another victim has fallen fate to the mass murderous killer known as “The Red Ring”. Whether these horrifying murders are done by one individual or by a group is still unknown, but experts believe that the rate of crimes and location could not be pulled off by any single person.

“I just came home from a day at work and was getting ready to revisit some of my xbox live arcade games when I noticed something strange.” said the undisclosed victim. “By the time I realized what was done it was too late. I called the help hotline but was put on hold for a very long time. By the time I spoke to someone, there was not much I could do.”

Police have no suspects at this time but warn all gamers that they are not safe and to be weary. We ask that you turn on your Xbox 360 at least once a day before you too realize your loss before it’s too late.

Overlord

Saturday, January 26th, 2008
  • Retarded Achievement Syndrome - When a game that has a 0% probability of staying popular longer than 6 seconds on xbox live has achievements that try to force people to play it’s multi player!
  • Repetitive Game play - I enjoy going to work 5 days a week looking and doing the same thing every day. Not! I don’t enjoy doing the same in my video games either.
  • Very Very Messy Game Design - When a games core mechanics feels like it was inspired by my desk and room, which mind you, are usually very very messy.
  • I need glue - To hold one or more button down that I constantly need to press to play this game, usually for an action that through better user interface design could have been utilized differently.
  • Horrible Targeting System - I base all targeting system comparisons with GTA3. If a game’s targeting system is worse than that game, then it’s pretty bad and deserves to lose a life.

I rented this game. I have a soft spot for games that either involve dungeons, fantasy type role playing, or look like it may be some sort of RTS or Minion type game play. When getting these types of games, I often explore the multi player options a little bit early just to check and see how many people are playing at any given time. Warcraft 3 has been out for like a bazillion years, as well as Starcraft, and there are always tons of people ready to play in most of the game types available. So when I checked to see overlord was released last year some time, I expected at least 10 people playing some type of multi player. I was wrong of course.

For you achievement whores out there. This is bad news seing around 100-150 points that you can get revolve around playing multi player games. Some have you needing to play at least 50 games, of each type of match, which will just be impossible for you unless you know someone else with the game that has the time to play 150 matches with you just so you can get said achievement.

That being said, I’m only like 3 hours into this game. The core ideas in this game are nice. You control an overlord to do evil across the land. In doing so you gain control of minions who pretty much run around and kill and destroy anything you tell them to. What is annoying about this game already is that you pretty much just have to press the R button to get them to do everything. You just hold it down… forever it seems… and they run around and kill what you look at. Sure, there is a targeting system, which is pretty horrible, but until later parts of the game holding down R does it until you gain new minions to control.

As you unlock new minions you gain access to new abilities and uses for them. There are fire minions who pretty much control all things fire. So if an object you need is on the other side of fire you can pretty much imagine what you need to do next. Then there are water minions. And green ones, of which I haven’t unlocked yet, but I can imagine have something to do with plants or wind. This game is pretty much pikmin, but with worse controls, all tied into a Medieval hack-and-slash. Promising at first but lets you down really early. Only hardcore players are going to want to play this game in it’s entirety. It’s already down to 5 lives, which is enough for me to quit playing at any time. The only bonus this game gets to get me to keep playing it is that..well, i rented it, so I might as well try to get as far as I can get in just a few days.

The only really positive thing that I can say about this game so far is that the dialog is witty. It keeps me entertained and i often stop playing just to hear what some of the people have to say.

Mass Effect - Pre-thoughts

Tuesday, January 8th, 2008

I’m fairly psyched about this game. I’ve been wanting to play something Sci-Fi that is not Halo related (which came out before I started this site, hence why no halo related topics as of yet). I’m also a huge RPG nut and seeing this game has a whole barrel full of Role-Playing Monkeys I feel it should at least appease my inner gamer. On the flip side I’m a bit nervous seeing the last game I got excited about, Advent Rising, ended up being a heaping pile of cow dung that ironically didn’t come from a cow. At least Mass Effect isn’t promising a $1,000,000 Prize for some contest that was broken from the start while simultaneously promising a Trilogy and only releasing one game. . . wait… Mass Effect IS supposed to be a trilogy. Damn. Hope it’s not disappointing!

The Simpsons Game: 5hr Mark

Thursday, November 22nd, 2007
  • Annoying Collect-a-thons
  • Getting Repetative

Unfortunately, certain games get the whole “Collect X Amount of These” objectives right. Others, it seems, tend to just place a million things to collect in the game so that final total time statistic in your save file is inflated much more than it needs to be. This game takes the frustration to the extreme by making 4 different types of things to collect that can only be retrieved by certain characters. So if you happend to pass by a Duff Beer Bottle Cap and you aren’t Homer then well… you have to switch to him just to nab it. This makes this whole mundane collect-a-thon 4 times more annoying.

Although the Simpsons quality is high in this game, once you unlock all the powers for this famous family, the game becomes super super super repetitive. A! A! A! A! A! A! - Use power - A! A! A! A! A! A! - Use power - etc. etc. etc…

The Simpsons Game: 2hr 11min

Thursday, November 22nd, 2007
  • Horrible Camera System

Seriously. If I was to write a book on how to ruin a game, one of the top 10 ways to do so would be to implement a horrible horrible camera system. I would then use this game as an example of just that. It’s sad. It’s like trying to watch a movie in the theater, but there is a big blob of old soda on the screen that makes the color on that portion seem dried out. You can watch the movie, but entire time you just stare at the blotched spot wondering exactly how it got there and why no one has cleaned it up and/or fixed it. The same thought goes into this game. How come one of the 100’s of programmers, writers for The Simpson’s Game, game testers, or anyone not realize that the camera just sucked making this game harder and harder to play.

The Simpsons Game - Pre-thought

Thursday, November 22nd, 2007

Being a fairly decent Simpsons Fan (I came late to loving the show a few seasons in) I had some decent expectation for this game. Having seeing screenshots of how, for the first time, a Simpsons Game looked like the actual cartoon gave me a decent amount of pre-game goosebumps in the anticipation to this game. Having played many of the old school iterations of this series such as Bart vs The Space Mutants and The Simpson’s Arcade Game, I can only hope that they finally captured both the humor and the cartoon in a fun and playable way. It also helps that this is a game that I can get my girlfriend to play.

Anticipation Level: Medium

Posting As: A Curious Gamer